willardf/Showdown-AI
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This will be a UCT-based approach to AI on Pokemon Showdown. At this point, this project is a stripped down version of Zarel's client found at: https://github.com/Zarel/Pokemon-Showdown-Client And some incorrect UCT frameworkings. I deeply apologize for the state of this code. When it is at least somewhat functional, I'll clean it up. In short, a strong simulator will be implemented using Pokemon Showdown (server) itself, and UCT will be fixed to take advantage of that.