avm2: Improve DisplayObject.rotationZ stubs#23469
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kjarosh wants to merge 1 commit intoruffle-rs:masterfrom
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avm2: Improve DisplayObject.rotationZ stubs#23469kjarosh wants to merge 1 commit intoruffle-rs:masterfrom
kjarosh wants to merge 1 commit intoruffle-rs:masterfrom
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Z axis is placed perpendicular to the x/y plane, and effectively is the same as regular rotation. The API as described in docs works also the same way. By delegating DisplayObject.rotationZ to DisplayObject.rotation, we can make the content work that used rotationZ the same way as rotation. This does not address potential interactions with Matrix3D, etc., and thus the method is still marked as a stub.
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Z axis is placed perpendicular to the x/y plane, and effectively is the same as regular rotation. The API as described in docs works also the same way.
By delegating DisplayObject.rotationZ to DisplayObject.rotation, we can make the content work that used rotationZ the same way as rotation.
This does not address potential interactions with Matrix3D, etc., and thus the method is still marked as a stub.