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About

Gruel is:

  • A collection of resources and systems needed for building games in Unity.
  • Highly experimental (for now).
  • Built to be easily added as a submodule into Unity projects.

For now Gruel's development and versioning is based around what I need for my current projects, and when they are completed. As such it may be lacking obvious features you would want for a different project, but I didn't have a need for in mine.

Version

Current version: 0.1.0
Version formatting: MAJOR.MINOR.PATCH

  • Each release of Gruel will be branched off of master, and the MINOR version number will be incremented.
  • Breaking changes should only come with each MINOR increment.
  • PATCH releases should always be safe.

What does Gruel contain?

Index:

About

A collection of reusable generic systems / base classes for Unity.

Resources

License

MIT, Unknown licenses found

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MIT
LICENSE
Unknown
LICENSE.meta

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