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| | __ | |__) | | | | | | |__ | |
| | |_ | | _ / | | | | | __| | |
| |__| | | | \ \ | |__| | | |____ | |____
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Gruel is:
- A collection of resources and systems needed for building games in Unity.
- Highly experimental (for now).
- Built to be easily added as a submodule into Unity projects.
For now Gruel's development and versioning is based around what I need for my current projects, and when they are completed. As such it may be lacking obvious features you would want for a different project, but I didn't have a need for in mine.
Current version: 0.1.0
Version formatting: MAJOR.MINOR.PATCH
- Each release of Gruel will be branched off of master, and the
MINORversion number will be incremented. - Breaking changes should only come with each
MINORincrement. PATCHreleases should always be safe.
- Actor
- Audio
- Camera
- CoroutineSystem
- Flipbooks
- FlowMachine
- Localization
- ObjectPool
- StateMachine
- Widget
- VariableObjects