I am a professional Software Developer specializing in the Minecraft ecosystem and modern backend architectures. With several years of experience, I architect scalable solutions-ranging from high-performance game engines to enterprise-grade applications. As the founder of PixelStudios, I lead a development initiative focused on delivering production-ready software for the global community.
- Backend & Systems: Java (Expert), Spring Boot, Bukkit/Spigot/Paper API, NMS (Version Abstraction), Maven/Gradle.
- Mobile & Frontend: Flutter (Dart), HTML5, CSS3, JavaScript.
- Data & Infrastructure: SQL/NoSQL Database Integration, REST API Design, Performance Optimization.
- Workflow: Git Version Control, Agile Development, Technical Documentation.
A comprehensive and highly configurable Guild system designed for modern networks. Engineered with a focus on data efficiency, modularity, and intuitive UX.
Developed mission-critical extensions for the BedWars1058 engine, achieving significant community adoption:
- MapSelector: 1,500+ Downloads β Optimized map-polling and selection logic.
- XpBar Integration: 1,300+ Downloads β Seamless real-time HUD progression systems.
I lead PixelStudios, where we maintain a high standard for software documentation and technical support.
- Official Wiki: wiki.pixelstudios.dev
- GitHub Organization: PixelStudiosDev
I am open to technical collaborations, custom plugin development, mobile application design (Flutter), and architectural consulting for Minecraft networks.
- Discord:
itz_leoo - Development Hub: PixelStudios