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feat(AutoSpiral): Add AutoSpiral module#234

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IceTank wants to merge 8 commits intolambda-client:1.21.11from
IceTank:feature/module/AutoSpiral
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feat(AutoSpiral): Add AutoSpiral module#234
IceTank wants to merge 8 commits intolambda-client:1.21.11from
IceTank:feature/module/AutoSpiral

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@IceTank
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@IceTank IceTank commented Feb 1, 2026

Add AutoSpiral module that works in the overworld like worlds and nether

@IceTank IceTank marked this pull request as ready for review February 1, 2026 13:01
@emyfops
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emyfops commented Feb 3, 2026

You shouldn't add folders inside the modules folder unless it's a new category

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cool module, some nitpicks

}
}

fun button(
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I don't think this is the best way to go about adding non-setting elements in the module gui. They seem to be hard coded to appear after non-grouped settings and before grouped settings and dont store any data in the config.

It would be nice to add arbitrary imgui elements in modules for more unique functionality, but this would likely rely on some sort of switch up in how configurables store data in the config jsons

var setBaritoneGoal by setting("Set Baritone Goal", true, description = "Whether to set Baritone's goal to the current waypoint. Mostly so you can see where the next waypoint is.")

init {
button("Reset Center") {
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for now i'd remove these and replace them with block pos settings

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IceTank commented Feb 27, 2026

Not to sure what to do about the buttons

@IceTank IceTank changed the title feat(AutoSpiral): Add AutoSpiral module [draft] feat(AutoSpiral): Add AutoSpiral module Mar 2, 2026
@IceTank IceTank marked this pull request as draft March 2, 2026 09:59
@IceTank IceTank changed the title [draft] feat(AutoSpiral): Add AutoSpiral module feat(AutoSpiral): Add AutoSpiral module Mar 2, 2026
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for now just replace them with blockpos settings

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4 participants