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Edit 2/5 Hi Karadoc,
I just got back to Chicago and was researching the Legend units like I said I would. Here is an updated list for the legend units that are from LoR and the ones I'd like to incorporate with the changes you'd have to make with regard to technologies since K-Mod Hybrid won't have them. I will go ahead and update the entire previous email:
Here are the initial requests. Looking for a guesstimate on the timeframe it would take to put this together:
1: Make sure that the DLL of this hybrid mod is always able to be updated with your mod. So that I always have the latest K-Mod version available. I assume this is possible, but, I am also not sure? 2: Combine K-Mod with BAT for graphics 3: Get simply the map from GEM. GEM is a mod that has a bunch of new civs, leaders, etc. I don't want any of that stuff. Simply the map from the mod. 4: Use the "Legends" Units from LoR. I would imagine they should just port over (the XML part) as is, along with getting their graphics, sounds, etc. ---4A: DO NOT INCLUDE THESE LEGEND UNITS: 101st Airborne. SAS. ---4B: Barbary Corsair: Upgrades to Privateer ---4C: Sacred Band: Technology required (Sailing, not Seafaring as we won't use this technology) ---4D: Bismark: Requires Industrialism (same as battleship) ---4E: Red Baron: Requires Flight (not Air Superiority) & Upgrades to: Jet Fighter 5: Use the inquisitor units from LoR (I like these units because they will become important as we update the religion civics) 6: Enable the part of BUG for the buildings to show what they're going to provide before you build them, i.e. (if you were to choose a forge it shows +25% hammers...with this BUG additions, it shows the real value (+4 hammers).
After these changes implemented & paid for, the next will be: Civic changes, Technology additions, Unit additions. All the art, sounds, etc., have already been done for us, too. Then we're done & I've got my dream mod, and you've got some $$ for doing what you've been doing for free : )
Thanks man! Excited to see what you think the timeframe for this is, and getting started!
Edit: 2/6 - New Ideas for after this first update:
1: Different types of roads (dirt paths cost +1 gold &+extra mvmt to build on a square), stone road (+more gold, +extra mvmt on a square), paved road (+more gold, +extra mvmt), etc. This simulates a state needing to pay for upkeep or to pay "taxes" in order to build roads
2: Troops should cost more gold the further they are from their capital. Especially outside of borders. Not simply extra gold once they leave borders, but increasingly more the further they get from the capital
3: Ability to run deficits? Meaning, going into debt below zero. But at a cost of extra inflation, extra unhappiness, something like that?
Thoughts? (Please reply via email if you can - I can't access this site easily at work, but I can access my email)