A lightweight C++ tool designed to perform binary patches on legacy game engines by identifying specific hex patterns and injecting updated logic. This is what I wrote long ago (2016/2017) and is what powered all of GTA: Underground's memory patching.
This repository is currently archived and thus I am not accepting any PRs or issues. The reason is simple; it does not stand up to my current programming & quality standards and the code is almost a decade old by now. If you want to use it, consider using LINK2012's injector instead.
- dkluin
- Parik
- iFarbod
- Yoshifirebird - assisting with multiple things
- iFarbod - Function calling by address code