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InfoTeddy
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Jun 14, 2021
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InfoTeddy
suggested changes
Jun 14, 2021
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| /* Remove the socket file and return error */ | ||
| int removeSocket(); | ||
| int removeSocket(const std::string& socket_filename); |
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Instead of a const std::string&, an std::string_view could be used instead.
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| /* Initiate a socket connection with the game */ | ||
| bool initSocketProgram(void); | ||
| bool initSocketProgram(const std::string& socket_filename); |
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Closing in favour of #425. |
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I'll probably want to find a way to use something other thantmpnamto generate the name of the socket, because:Usingtmpnamcauses a deprecation warningThere is a possibility of someone else creating a file with the same name as ours by accidentThere is also the fact that it leaves undeleted socket files in
/tmp(but so did it before the patch too, it's just more obvious when the files get a different name each time)