- Moscow
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03:36
(UTC +03:00) - https://akihiko47.itch.io/
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Red-Eye-Path-Tracer
Red-Eye-Path-Tracer PublicMultithreaded path tracer with YAML scenes parser, normal mapping and bilateral filtering.
C++ 1
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Parametric-Curves-And-Splines
Parametric-Curves-And-Splines PublicA tool for creation/editing splines with different basis matrices and generating procedural meshes in Unity.
C# 4
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Unity-Cross-Section-Mesh-Slicing-Shader
Unity-Cross-Section-Mesh-Slicing-Shader PublicUnity BRP shader for creating cross sections with a variety of settings.
ShaderLab 2
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ODE-solvers-for-particle-physics-in-Unity
ODE-solvers-for-particle-physics-in-Unity PublicOrdinary Differential Equations (ODE) solvers for particle physics in Unity
C# 2
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Shaders-Gallery
Shaders-Gallery PublicThis repository will store my Unity shaders made as I read "The book of shaders" and my futher experiments.
C#
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Verlet-Physics-Engine
Verlet-Physics-Engine PublicVery simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, e…
JavaScript 1
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