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  • sol-III
  • 08:56 (UTC +08:00)

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ZXPrism/README.md
  • Love anything that interests me.
  • Do not seek so-called external validation if you really want to do sth.
  • Try finding the 20%.

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  1. voxel-rendering-lab voxel-rendering-lab Public

    [WIP] My experiments about voxel rendering

    C++

  2. rt-in-one-weekend-rust rt-in-one-weekend-rust Public

    A rust implementation of the famous ray tracing tutorial "Ray Tracing in One Weekend"

    Rust 1

  3. pyTinyRenderer pyTinyRenderer Public

    A python soft renderer. (Reference: @ssloy / tinyrenderer)

    Python

  4. cu-ssim cu-ssim Public

    SSIM implementation in CUDA

    Cuda

  5. lua-notes lua-notes Public

    My learning notes for Lua.

    Lua

  6. webgpu-raytracing-lab webgpu-raytracing-lab Public

    [WIP] My experiments about raytracing based on WebGPU

    TypeScript