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Releases: RemyPorter/Fictive

Fictive Alpha

16 Sep 01:10

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This gives us a working Fictive engine, with the core functionality in place. It is now something I would say other people can use, though the developer experience is still likely not where it needs to be. Games are very playable, and they're not horrible to write (but errors are hard to track down).

Full Changelog: v0.2.0...v0.3.0

Core Functionality Complete

09 Sep 19:17

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This marks a usable, if still immature, version of the engine.

What's Changed

Full Changelog: v0.1.1...v0.2.0

Fictive: Alpha

02 Sep 18:40

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Fictive: Alpha Pre-release
Pre-release

Core Functionality

The core state-machine and its control language is roughly set. I make no promises about future breaking changes, but they will likely be small changes as time goes on.

UI

The UI is likely the area that will see the most change, but it currently does the job and doesn't look hideous.

The TL;DR

It's basically working. Even the simple Example game feels fun, so I think the engine has a good way to approach things.

Full Changelog: v0.0.1...v0.1.0