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Sometimes to create, one needs to destroy
:fishsticks:
Sometimes to create, one needs to destroy

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  1. yolo-card-trainer yolo-card-trainer Public

    This project's aim is to guide through the process of creating a dataset, and then training an object detection model to detect cards in real time

    Jupyter Notebook

  2. yolo-detection-app yolo-detection-app Public

    This app manages real time data collection for cards.

    Python

  3. weighted-draw-system weighted-draw-system Public

    A Unity package that helps developer build a quest/choice driven system through a CSV or a JSON upload and the use of a ScriptableObject to define some parameters

    C#

  4. GEDE GEDE Public

    This repository stores all the labs from the "Game Engine Architecture" course, attended at the Reykjavik University

    C++