Transit directions for Paper Minecraft servers, using WorldGuard regions as stops and destinations.
/directions start <region>- start directions/directions stop- stops active navigation/directions reload- reload configuration files (requiresdirections.reload)
transfer-penalty: extra cost for transit hopsmax-walking-distance: max static walking edge distancestop-arrival-buffer: 2D buffer for configured stops onlynext-stop-notify-distance: when to emit "get ready" messagesdeparture-clearance-radius: distance required from previous stop before advancingbossbar-format: bossbar text template (<stop>,<remaining>)walking-transfer-policy:shared-mode-only(recommended)strict: allows walking edges regardless of stop mode
./gradlew shadowJar
- If command says region not found, verify that the region exists in player's current world.
- If route quality is poor, try adjusting
transfer-penaltyandmax-walking-distance. - If stops advance too quickly/slowly, try adjusting
stop-arrival-bufferanddeparture-clearance-radius. - If stop names appear unfriendly, try adjusting
names.yml