WeekFit is a weekly planner that plays like a puzzle.
Instead of writing a million tasks in a list, you snap color-coded blocks into a 7-day calendar grid and try to make the week fit.
Live site: [https://relume-wad-90397426.figma.site]
A lot of “productivity” tools reward looking busy more than making real choices.
WeekFit flips that: it turns planning into a constraint game where you’re forced (gently) to prioritize.
- The calendar is Mon–Sun with a configurable time window (ex: 9am–5pm) split into time slots.
- You get 3 task blocks at a time in a tray.
- Drag-and-drop (or click-to-place) blocks into the week.
- Blocks snap into place, so it feels more like fitting pieces than filling cells.
- The goal: a perfect week (every slot filled).
- Drag a block from the tray onto the grid (snaps to slots)
- Undo to revert your last placement
- Remove to delete a selected block
- Remove All to clear every instance of a repeating task across the week
- Start with an empty week
- Place your first batch of 3 blocks
- Notice how the constraint changes your decisions
- Chase that “everything fits” feeling
Figma Make made it easy to focus on the feel: snapping, feedback, pacing, and the overall game loop—without getting buried in “shipping” details.
Built entirely during the Makeathon window using Figma Make.
- This is a prototype built for the Makeathon, so some edge cases are still rough.
- Time window + slot rules are intentionally simplified to keep the interaction snappy.
- “Overflow / parking lot” for tasks that don’t fit
- Difficulty modes (strict vs flexible weeks)
- Smarter block suggestions (based on gaps you’ve created)
- More satisfying win states (day complete, streaks, etc.)
Made by: Ettouzany Abdelkader
For: Contra × Figma Makeathon (#FigmaMakeathon)
If you play with it and have feedback, I’d love to hear what felt satisfying (or frustrating).
