Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
37 changes: 37 additions & 0 deletions Generals/Code/GameEngine/Source/Common/GlobalData.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1050,6 +1050,43 @@ GlobalData::~GlobalData( void )
TheWritableGlobalData = nullptr;
}

// TheSuperHackers @fix Explicitly clear all AsciiString members and vectors before the automatic member
// destructors run. This ensures AsciiString::releaseBuffer() is called while the memory infrastructure
// (TheDynamicMemoryAllocator, TheAsciiStringCriticalSection) is still valid, avoiding use-after-free
// crashes that can occur when GlobalData override instances are destroyed during gameplay or shutdown.
m_simulateReplays.clear();
m_standardPublicBones.clear();
m_mapName.clear();
m_moveHintName.clear();
for (Int i = 0; i < MAX_WATER_GRID_SETTINGS; ++i)
m_vertexWaterAvailableMaps[i].clear();
m_levelGainAnimationName.clear();
m_getHealedAnimationName.clear();
m_autoFireParticleSmallPrefix.clear();
m_autoFireParticleSmallSystem.clear();
m_autoFireParticleMediumPrefix.clear();
m_autoFireParticleMediumSystem.clear();
m_autoFireParticleLargePrefix.clear();
m_autoFireParticleLargeSystem.clear();
m_autoSmokeParticleSmallPrefix.clear();
m_autoSmokeParticleSmallSystem.clear();
m_autoSmokeParticleMediumPrefix.clear();
m_autoSmokeParticleMediumSystem.clear();
m_autoSmokeParticleLargePrefix.clear();
m_autoSmokeParticleLargeSystem.clear();
m_autoAflameParticlePrefix.clear();
m_autoAflameParticleSystem.clear();
m_shellMapName.clear();
m_initialFile.clear();
m_pendingFile.clear();
m_specialPowerViewObjectName.clear();
m_modDir.clear();
m_modBIG.clear();
#if defined(RTS_DEBUG)
m_baseStatsDir.clear();
m_MOTDPath.clear();
#endif

}

//-------------------------------------------------------------------------------------------------
Expand Down
37 changes: 37 additions & 0 deletions GeneralsMD/Code/GameEngine/Source/Common/GlobalData.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1095,6 +1095,43 @@ GlobalData::~GlobalData( void )
TheWritableGlobalData = nullptr;
}

// TheSuperHackers @fix Explicitly clear all AsciiString members and vectors before the automatic member
// destructors run. This ensures AsciiString::releaseBuffer() is called while the memory infrastructure
// (TheDynamicMemoryAllocator, TheAsciiStringCriticalSection) is still valid, avoiding use-after-free
// crashes that can occur when GlobalData override instances are destroyed during gameplay or shutdown.
m_simulateReplays.clear();
m_standardPublicBones.clear();
m_mapName.clear();
m_moveHintName.clear();
for (Int i = 0; i < MAX_WATER_GRID_SETTINGS; ++i)
m_vertexWaterAvailableMaps[i].clear();
m_levelGainAnimationName.clear();
m_getHealedAnimationName.clear();
m_autoFireParticleSmallPrefix.clear();
m_autoFireParticleSmallSystem.clear();
m_autoFireParticleMediumPrefix.clear();
m_autoFireParticleMediumSystem.clear();
m_autoFireParticleLargePrefix.clear();
m_autoFireParticleLargeSystem.clear();
m_autoSmokeParticleSmallPrefix.clear();
m_autoSmokeParticleSmallSystem.clear();
m_autoSmokeParticleMediumPrefix.clear();
m_autoSmokeParticleMediumSystem.clear();
m_autoSmokeParticleLargePrefix.clear();
m_autoSmokeParticleLargeSystem.clear();
m_autoAflameParticlePrefix.clear();
m_autoAflameParticleSystem.clear();
m_shellMapName.clear();
m_initialFile.clear();
m_pendingFile.clear();
m_specialPowerViewObjectName.clear();
m_modDir.clear();
m_modBIG.clear();
#if defined(RTS_DEBUG)
m_baseStatsDir.clear();
m_MOTDPath.clear();
#endif

}

//-------------------------------------------------------------------------------------------------
Expand Down
Loading