🏳️⚧️ 22 year old trans girl and rhythm game nerd from Denmark with a train obsession.
I started building interactive systems in grade school through Microbits, Scratch, LEGO Mindstorms, and other occasional classroom projects. That early mix of code, hardware, and game logic turned into a long-term path in interactive design and development.
In 8th grade, I completed a Scratch project that marked a major milestone in my early portfolio:
I then continued into a high school specializing in game design, where we worked with multiple game makers, level editors, Dream™ on PlayStation, Crey, and Unity. After that, I graduated from a game college where we built physical and interactive installations, including arcade projects and games integrated across college building walls. During that period, I also participated in a two-week project at Edmonds College in Seattle, plus a one-week project at University of Skövde and Sweden Game Arena.
I am currently undertaking an academic IT bachelor education.
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| Stage | Focus |
|---|---|
| Grade School | Microbits, Scratch, LEGO Mindstorms, and occasional applied tech projects |
| 8th Grade Highlight | Scratch game project and first full interactive build |
| Game Design High School | Game makers, level editing workflows, Dream™ on PlayStation, Crey, Unity |
| Game College Graduate | Physical arcade concepts, wall-scale interactive projects, collaborative production |
| International Experience | Two-week project at Edmonds College in Seattle and one-week project at University of Skövde and Sweden Game Arena |
| Current | Academic IT education at bachelor level |
- Commissionary and contract work for small and medium indie studios.
- Primary commercial focus on Roblox programming and 3D modelling.
- Hired educator in youth camps and school lessons.
- Extensive volunteer contributions in quality assurance, bug fixing, security fixing, and localization.
- Building robust interactive systems with a game-development mindset.
- Combining technical implementation with educational communication.
- Improving pipeline quality through QA, debugging, and secure-by-default practices.
- Continue bridging game technology and applied software engineering.
- Expand larger-scale multiplayer and interactive environment projects.
- Grow impact through education, mentoring, and community-based development.
Building playful systems with technical depth, educational value, and real-world reliability.

