Skip to content
View Eitucaru's full-sized avatar

Sponsoring

@conao3
@dangowrt
@Noltari
@stintel
@aparcar

Block or report Eitucaru

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Eitucaru/README.md

Juliwa | Game Tech Builder and Educator

Typing SVG

Biography

🏳️‍⚧️ 22 year old trans girl and rhythm game nerd from Denmark with a train obsession.

I started building interactive systems in grade school through Microbits, Scratch, LEGO Mindstorms, and other occasional classroom projects. That early mix of code, hardware, and game logic turned into a long-term path in interactive design and development.

In 8th grade, I completed a Scratch project that marked a major milestone in my early portfolio:

I then continued into a high school specializing in game design, where we worked with multiple game makers, level editors, Dream™ on PlayStation, Crey, and Unity. After that, I graduated from a game college where we built physical and interactive installations, including arcade projects and games integrated across college building walls. During that period, I also participated in a two-week project at Edmonds College in Seattle, plus a one-week project at University of Skövde and Sweden Game Arena.

I am currently undertaking an academic IT bachelor education.

MiniBrickCraze Data Embed

This custom embed highlights the archive scale of MiniBrickCraze, a catalog focused on underserved mini and micro building block brands.

Education Journey

Stage Focus
Grade School Microbits, Scratch, LEGO Mindstorms, and occasional applied tech projects
8th Grade Highlight Scratch game project and first full interactive build
Game Design High School Game makers, level editing workflows, Dream™ on PlayStation, Crey, Unity
Game College Graduate Physical arcade concepts, wall-scale interactive projects, collaborative production
International Experience Two-week project at Edmonds College in Seattle and one-week project at University of Skövde and Sweden Game Arena
Current Academic IT education at bachelor level

Professional Background

  • Commissionary and contract work for small and medium indie studios.
  • Primary commercial focus on Roblox programming and 3D modelling.
  • Hired educator in youth camps and school lessons.
  • Extensive volunteer contributions in quality assurance, bug fixing, security fixing, and localization.

Current Focus

  • Building robust interactive systems with a game-development mindset.
  • Combining technical implementation with educational communication.
  • Improving pipeline quality through QA, debugging, and secure-by-default practices.

Future Direction

  • Continue bridging game technology and applied software engineering.
  • Expand larger-scale multiplayer and interactive environment projects.
  • Grow impact through education, mentoring, and community-based development.

Visual Highlights

Game design school logo     Game college profile icon

Stack and Domains

Unity Roblox C%23 Blender QA Localization


Building playful systems with technical depth, educational value, and real-world reliability.

Popular repositories Loading

  1. BetterDiscordTheme BetterDiscordTheme Public

    CSS

  2. eitucaru.github.io eitucaru.github.io Public

    HTML

  3. shapez.io shapez.io Public

    Forked from tobspr-games/shapez.io

    shapez.io is an open source base building game inspired by factorio! Available on web & desktop

    JavaScript

  4. rprxy rprxy Public

    Forked from sentanos/rprxy

    ROBLOX Proxy

    HTML

  5. BulletJam BulletJam Public

    C#

  6. stud.ioprojects stud.ioprojects Public