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Releases: CollapseLauncher/Collapse

1.83.16 Stable [Codename: Luna]

11 Apr 14:41
727914e

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UpdateIsAvailable-Campaign

What's changed? - 1.83.16

  • [Fix] Deleted assets still getting downloaded while updating Honkai: Star Rail and Zenless Zone Zero, by @neon-nyan
    This caused by the filtering of the asset is still being redirected to FilterSophonPatchAssetList, which is unused rather than to FilterAssetList. This causes the supposedly deleted assets to get included, causing files to be redownloaded if not exist.
  • [Fix] Fix Honkai Impact 3rd cutscene detection on Game Repair, by @neon-nyan

Full Changelog: CL-v1.83.15...CL-v1.83.16

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1.84.1 Preview [Codename: Columbina]

11 Apr 19:29
36b58bb

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Pre-release

Hewwo, it's neon-nyan here~

It's beeeeeen a while since the last 1.83.x update. For now, this release is focusing on more quality improvements, bug fixes and internal code reworks rather than new features as we are preparing on reworking Collapse for new codebase.

That being said, this 1.84 update will be the marked as the last V1 release after roughly 4 years since the start of this project as we are going to move into V2 codebase starting this year (at Q3 or Q4 2026). Thank you so much for your continous support and interest in this project💖

Welcome to 1.84.x Release (Codename: Columbina)

UpdateIsAvailable-Campaign-Columbina
And so without further ado, let's dig into what's new in this release so far.

Preview 1.84.1 (Codename: Columbina) - What's new?

Reworked Background System

Since months, HoYoverse has updated HoYoPlay to support multiple background to display, including static image and dynamic background ones. This has been our backlog since this release as due to "spaghetti-code" nature of our entire codebase, this made us harder to adapt the changes and thus making Collapse still only support one static background image.

Thanks to this massive rework, we are now able to pull-off this feature by splitting the parts of the code into its own element, making it more easier and more manageable for the change and for incoming improvements.

We are also moving to FFmpeg as our secondary library for background video decoder if no built-in codec is present. You will be prompted to install the FFmpeg library if none of the required built-in Windows Media Foundation codec for VP9 or any codec is present.

FFmpeg is licensed and distributed under GNU Lesser General Public License, version 2.1 (LGPLv2.1)

2026-04-11.16-22-41.webm

The experience might still be sluggish due to rushed implementation. But this will be improved in future updates🤞

Update: 2026/03/27

Due to corrupted video background situation in any regions for Zenless Zone Zero game, FFmpeg has been set as a default decoder for Collapse Launcher now (You can opt-in for using built-in Windows Media Foundation decoder, though). You might be asked to install a new one if you don't have any defined in your system's Environment Variable.

2026-03-27.11-55-13.webm

Reworked Localization System #861

This is more like development-experience improvement rather than user focused ones. Previously in order to implement the localization for new elements, we have to manually map each class properties to represented JSON entries. Thanks to newly source-generated class mapper, every JSON entries will be mapped automatically. Each class properties can now be bind into UI element directly, making the UI able to update the visual itself rather than being told manually, one-by-one (which is expensive).

Reworked Download Speed Limiter #859

The feature has been long broken since last 1.83.x release due to inconsistency and changes to other download-related libraries. Even though if you're enabling this feature, you might experience that the download speed "isn't actually being limited" and noticing that your bandwidth is still being fully utilized. This feature should now be fully fixed by decentralizing the code of the feature into its own library and making it easier to maintain.

This feature could also be applied for any game plugins whose have v1-update4 API standard fully implemented.

Minor UI Adjustments

Not so noticeable UI changes at all. But it's worth to mention here.

1. News Carousel Design

image

2. About Card

image

Other Changes

  • [New] Adding Files Clean-up Button to the Menu Bar, by @bagusnl
image
  • [Imp] Switching Static Libraries Compiler from MSVC 19 to Clang 20.1, by @neon-nyan
  • [Imp] Caching Page Loading, by @neon-nyan
  • [Imp] Detach SDK Loading (for Sentry, Libsql.Client), by @neon-nyan
  • [Imp] Add Plugin Details (Breadcrumbs) to Sentry Reports, by @bagusnl
  • [Imp] Update overlay mask according to UI changes, by @shatyuka
  • [New] Implement async preload download with per-file progress callbacks #865, by @Cryotechnic
  • [Fix] Remove ZZZ Game Settings Resolution Limit, by @shatyuka
  • [Fix] Invalid Encoding while saving ZZZ Game Settings Profile (GENERAL_DATA.bin), by @shatyuka
  • [Fix] Deleted assets still getting downloaded while updating Honkai: Star Rail and Zenless Zone Zero, by @neon-nyan
    This caused by the filtering of the asset is still being redirected to FilterSophonPatchAssetList, which is unused rather than to FilterAssetList. This causes the supposedly deleted assets to get included, causing files to be redownloaded if not exist.
  • [Fix] Fix Honkai Impact 3rd cutscene detection on Game Repair, by @neon-nyan
  • [Imp] Localization updates, by localizers 🥳
    • de-DE - German (Progress: 100%)
    • es-419 - Spanish (Latin America)(Progress: 100%)
    • fr-FR - French (Progress: 98%)
    • id-ID - Bahasa Indonesia (Progress: 100%)
    • it-IT - Italian (Progress: 45%)
    • ja-JP - Japanese (Progress: 100%)
    • ko-KR - Korean (Progress: 87%)
    • nl-NL - Dutch (Progress: 100%)
    • pl-PL - Polish (Progress: 55%)
    • pt-BR - Portuguese (Brazil)(Progress: 72%)
    • pt-PT - Portuguese (Portugal)(Progress: 65%)
    • ru-RU - Russian (Progress: 76%)
    • th-TH - Thai (Progress: 95%)
    • uk-UA - Ukranian (Progress: 84%)
    • zh-CN - Chinese Simplified (Progress: 100%)
    • zh-TW - Chinese Traditional (Progress: 61%)

Full Changelog: v1.83.14-pre...CL-v1.84.1-pre

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🛡 VirusTotal GitHub Action analysis:

1.83.15 Stable [Codename: Luna]

05 Mar 03:39
26ac316

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UpdateIsAvailable-Campaign

What's changed? - 1.83.15

  • [Fix] Sophon Preload for Some Games (Honkai Impact 3rd and Honkai: Star Rail) causing some files not getting patched properly, by @neon-nyan

Full Changelog: CL-v1.83.14...CL-v1.83.15

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1.83.14 Stable [Codename: Luna]

10 Jan 04:54
942fc2e

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UpdateIsAvailable-Campaign

yay, synced to preview update~

What's changed? - 1.83.14

  • [New] Allow game process to be run as child process of Collapse, by @gablm
    • This allows stuff like Steam Overlay/controls to work.
    • User can enable it under Game Settings -> Advanced Settings.
  • [New] [ZZZ] DirectX 12 and Ray Tracing experimental settings, by @neon-nyan
    • User can use DirectX 12 and RT/Upscaling in-game natively. You will need to enable the DirectX 12 option under game settings.
    • Availability of certain options depends on the system you are running on.
    • Do note that the game MIGHT stutter on any new scene/sprite loads, and depending on your system it might be slow/fast.
    • The longer you play, the stutter should go away.
    • Ray tracing comparison: #853 (comment)
  • [Fix] Misc settings not loading, by @gablm
    • This affected stuff like Advanced game settings, command line, etc
  • [Imp] Reduce CPU usage in Discord RPC module, by @neon-nyan
    • More details: #845
  • [Fix] Plugin news not reloaded on page/region refresh, by @gablm
  • [Fix] [ZZZ] Game Settings reset after using Collapse' GSP, by @shatyuka
  • [Fix] Discord RPC did not get disabled globally, by @bagusnl @neon-nyan
    • More details: #849
  • [Fix] HSR Repair/Cache update method, by @neon-nyan
    • More details: #852
    • TL;DR: Completely rewritten
  • [Fix] Sophon not resuming update, by @neon-nyan
    • After cancelling/pausing game update, the launcher should now perform checks on which assets already updated so only the necessary files are getting downloaded.
  • [Fix] [ZZZ] Deleted assets gets redownloaded on update, by @neon-nyan
    • More details: #854
  • [Fix] Game update does not work on games without separate audio package, by @gablm
  • [Fix] Playtime counter not stopped after user switched game/region mid-session, by @gablm
  • [Fix] Directory might not get created when updating game through Sophon, by @neon-nyan
  • [Fix] Main Page's Carousel did not get stopped/paused when told to, by @bagusnl
    • Carousel now should get paused if you sent Collapse to tray or when Collapse is not on the foreground.
    • This is interim fix while the whole background subsystem is getting rewritten by @neon-nyan.
    • More details: #846

🛡 VirusTotal GitHub Action analysis:

🛡 VirusTotal GitHub Action analysis:

1.83.14 Preview [Codename: Luna]

04 Jan 16:49
9a19376

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UpdateIsAvailable-Campaign

yay, update~

What's changed? - 1.83.14

  • [New] Allow game process to be run as child process of Collapse, by @gablm
    • This allows stuff like Steam Overlay/controls to work.
    • User can enable it under Game Settings -> Advanced Settings.
  • [New] [ZZZ] DirectX 12 and Ray Tracing experimental settings, by @neon-nyan
    • User can use DirectX 12 and RT/Upscaling in-game natively. You will need to enable the DirectX 12 option under game settings.
    • Availability of certain options depends on the system you are running on.
    • Do note that the game MIGHT stutter on any new scene/sprite loads, and depending on your system it might be slow/fast.
    • The longer you play, the stutter should go away.
    • Ray tracing comparison: #853 (comment)
  • [Fix] Misc settings not loading, by @gablm
    • This affected stuff like Advanced game settings, command line, etc
  • [Imp] Reduce CPU usage in Discord RPC module, by @neon-nyan
    • More details: #845
  • [Fix] Plugin news not reloaded on page/region refresh, by @gablm
  • [Fix] [ZZZ] Game Settings reset after using Collapse' GSP, by @shatyuka
  • [Fix] Discord RPC did not get disabled globally, by @bagusnl @neon-nyan
    • More details: #849
  • [Fix] HSR Repair/Cache update method, by @neon-nyan
    • More details: #852
    • TL;DR: Completely rewritten
  • [Fix] Sophon not resuming update, by @neon-nyan
    • After cancelling/pausing game update, the launcher should now perform checks on which assets already updated so only the necessary files are getting downloaded.
  • [Fix] [ZZZ] Deleted assets gets redownloaded on update, by @neon-nyan
    • More details: #854
  • [Fix] Game update does not work on games without separate audio package, by @gablm
  • [Fix] Playtime counter not stopped after user switched game/region mid-session, by @gablm
  • [Fix] Directory might not get created when updating game through Sophon, by @neon-nyan
  • [Fix] Main Page's Carousel did not get stopped/paused when told to, by @bagusnl
    • Carousel now should get paused if you sent Collapse to tray or when Collapse is not on the foreground.
    • This is interim fix while the whole background subsystem is getting rewritten by @neon-nyan.
    • More details: #846

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1.83.13 Stable [Codename: Luna]

19 Dec 21:47
acacdd5

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UpdateIsAvailable-Campaign

We've recently released a new launcher status tracker! Head on over to https://status.collapselauncher.com to see it!

Guess who's back, back again? Guess who's back, guess who's back? That's right! It's the Dev Team with a new mainline Stable release!

This release brings Stable in line with the new features present in Preview. This includes, but is not limited to: plugin subsystem, .NET 10 migration, Miliastra Wonderland support and a lot of bug fixing!

New: Plugin Subsystem

This is by far the most ambitious and difficult feature we've worked on. Through this, you may now launch additional games through Collapse, taking advantage of all its features and fluidity!

Please keep in mind that in order for this feature to work, you need to install the corresponding plugin. Plugins are managed through the App Settings page, by clicking on the "Open Plugin Management Menu" button. A list of plugins can be found on our website.

The plugins update process follows a similar procedure to metadata updates, though you can choose not to update the plugin if you want. No support will be given if you are on an outdated version of a plugin.

Plugins are created by 3rd-party developers and are not subject to Collapse policies. Because of this, we can't actively provide support to users that use plugins that are not developed by Collapse developers. Here's a list of currently-available plugins:

We ask that, should you have any issues, you open a ticket on the respective repositories. The owner will be able to assist you further. Plugins made by the core development team are supported on the latest version only.

New: Support for updating Miliastra Wonderland package

Just like HoYoPlay, Collapse can now update the Miliastra Wonderland package for Genshin Impact. There's a new icon for it too!

Update: Switch to .NET10 for Collapse builds

Collapse now runs on .NET10! Because of that, we are able to bring numerous performance improvements to our builds, which run on NativeAOT. You can check out most changes brought through .NET10 here.

Major changes

Because of the amount of commits (over 800), the changes won't be listed. Instead, we encourage you to look at the full release changelog down below.

Various Localization Updates

As always, we want to thank are awesome community for providing an amazing localization for our project. Collapse is now localizable in 18 languages and dialects! <3


Minor changes


Because of the amount of commits (over 800), the changes won't be listed. Instead, we encourage you to look at the full release changelog down below.

Full Changelog: CL-v1.82.24...CL-v1.83.13

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🛡 VirusTotal GitHub Action analysis:

1.83.13 Preview [Codename: Luna]

19 Dec 21:47
3c39d33

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Pre-release

UpdateIsAvailable-Campaign

Heyo~ CryoTechnic here!

It's been a while since the last preview update. This release aims to fix a lot of issues in our backend code, ensuring that the release is stable for our other branch. This also contains new features, like a couple of new buttons, both in Quick Settings and in the Plugin Management menu! Let us know what you think.

Without further ado, let's get into details of this update!

What's New - 1.83.13

  • [Fix] Fix Honkai Repair crash due to 2x dispose on SenadinaFileIdentifier by @neon-nyan
  • [Imp] Use reload mechanism when registry value is not found by @neon-nyan
  • [Fix] Avoid double load conflict on metadata update by @neon-nyan
  • [Fix] Fix unwanted disposed callback on plugin disposal by @neon-nyan
  • [Imp] Remove WASDK ML junk on publish by @neon-nyan
  • [Fix] Fix UI conflicts while loading regions by @neon-nyan
    • Fix where sometimes the region has 1 second delay on loading region
    • Fix where an error occur, user will unable to switch to other region
    • Fix where sometimes, when a fatal error occur, a loading frame spawns, causing the buttons inside of the exception page become unclickable
  • [Fix] Fix DiscordPresence initialized even if it's disabled by @neon-nyan
  • [Imp] Move RegistryRoot and its dependencies to each GameSettings instance by @neon-nyan
  • [Fix] Avoid nested JSON serialization on CollapseScreenSetting by @neon-nyan
  • [Imp] Create game process with with explorer as parent by @shatyuka
  • [New] Re-map HYP API by @neon-nyan
  • [Imp] Simplify binding process on content data by @neon-nyan
  • [Imp] Make FlipView respects content alignment by @neon-nyan
  • [New] Add keybind to open Plugin Manager by @gablm
  • [Fix] Fix crash changing window size when bg is a video by @gablm
  • [Imp] Decouple ProgressBase and GamePropertyBase from Generics by @neon-nyan
  • [Imp] Make GamePropertyBase inherit NotifyPropertyChanged by @neon-nyan
  • [Imp] Adjust Progress classes to be bindable by @neon-nyan
    • Also adjust some changes due to field changed to property
  • [Fix] Fix nullable warning on LookupableApiResponse by @neon-nyan
  • [Fix] Fix severe UI thread lockups due to rapid GC for HashUtility by @neon-nyan
  • [Fix] Fix GamePath property ambiguity by @neon-nyan
  • [Fix] Fix COMException on spawning region-specific notification due to detached thread @neon-nyan
  • [Imp] Make CancellationTokenSourceWrapper state volatile by @neon-nyan
  • [New] Add IGameVersionCheck.SaveVersionConfig by @neon-nyan
  • [Fix] Fix thread-lock on accessing TaskSchedulerHelper by @neon-nyan
  • [Fix] Fix NRE while loading plugin-based games by @neon-nyan
  • [Fix] Fix double event assignment due to the absent of DataContext by @neon-nyan
  • [Fix] Fix default RegionID for Genshin if registry doesn't exist by @neon-nyan
  • [Fix] Fix attempt for MeasureOverride throw by @neon-nyan
  • [Imp] Use the new SimpleZipArchiveReader to read Zip entries on the fly, by @neon-nyan
  • [Imp] Reset taskbar status on GenshinRepair.ResetAndFetchAssets by @neon-nyan
  • [Fix] Fix wrong logic on GameVersionAPIPreload by @neon-nyan
  • [Fix] Fix compile error on AOT by @neon-nyan
  • [Imp] Prefer direct enumeration for ZipArchiveReader by @neon-nyan
  • [Fix] Fix Zip64 reading on SimpleZipArchiveReader by @neon-nyan
  • [New] Enhance release workflow with build attestation by @Cryotechnic
  • [New] Add button to change Game Location to Game Setting by @gablm
  • [New] Add support for custom Resizable Window Hook by @gablm
  • [New] Add plugin download button to page after plugins are installed by CryoTechnic
  • [Fix] Fix WPF package enabled if game isn't updated by @neon-nyan
  • [Fix] Fix WPF package version not changing after update by @neon-nyan
  • [Fix] Fix RPC not clearing status when idle status is disabled by @bagusnl
  • [Fix] Fix Tray not showing up due to GUID conflict by @bagusnl
  • [New] Add detection for ExplorerPatcher's OldTaskbar behaviour by @bagusnl
  • [Fix] Fake position to make CopyToAsync happy by @shatyuka
  • [Fix] Read ContentLength from HEAD request if response is chunked by @shatyuka
  • [Fix] Fix "Add to Steam" not working correctly by @gablm
  • [Fix] Fix calling UserFeedback dialog crashes app due to nulled game property by @neon-nyan
  • [Fix] Fix DbConfig.Init causing blocking on DbHandler.Init by @neon-nyan
  • [Fix] Fix double dispose on LazyLoadBitmap, by @bagusnl
  • [Loc] Update Localizations by Localizers ❤️

Full Changelog: CL-v1.83.12-pre...CL-v1.83.13-pre

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Free code signing provided by SignPath.io, certificate by SignPath Foundation

  • This program will not transfer any information to other networked systems.
  • Read our full Privacy Policy
  • Also read our Third Party Notices for license used by third party libraries that we use.

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1.82.36 Stable [Codename: Natlan]

26 Oct 09:37
e6ade54

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We've recently released a new launcher status tracker! Head on over to https://status.collapselauncher.com to see it!

Hi, CryoTechnic here o/

It's been a bit since the last preview update. While we've been hard at work with Plugins and other cool things, we've had to release this update. This isn't something we wanted to do, but to preserve the safety of our users, it's what has to be done.

Due to a reported recent ban for using the Mobile Layout feature, we are disabling it for now by force. While the ban seems to be only applicable for co-op play and is currently limited to Genshin Impact, we're not taking a risk with it and are choosing to disable this feature until we are sure that it is safe to use for our users.

If you have similar issues with this feature and/or other features that are known to cause issues with account standing (whether it be a suspension or a ban), please contact us immediately.

If you are from HoYo, thank you, for doing this to your players, I'm sure that the cloud subscription you guys are offering (among other things but we won't be opening that can of worms today) is worth it!

Asset Availability post-delete Feature Status

Currently, only Zenless Zone Zero and Honkai: Impact 3rd support ignoring assets for past mission resources. Support for other titles is pending and will be released in the next version.

Servicing/Maintenance Mode Phase

Version 1.82.17 onwards will mark the "Servicing/Maintenance Mode" part of our development cycle, meaning that 1.82.xx releases will no longer get any improvements or new features, unless any urgent changes or bug fixes need to be pushed or backported from our Preview branch.

Other new features, improvements and changes will be pushed in preview release, 1.83.xx [Codename: Luna].
Hit us on our Official Discord or Create an Issue if you have ideas what features or changes you want to have in later 1.83.xxx or future release.

More information regarding the changes can also be found in the changelog below👇

What's Changed?

  • [Imp] Update Discord RPC submodule, by @bagusnl
  • [New] Update backend install and repair systems for Honkai: Impact 3rd Sophon changes:
    • Add fetcher for Block files. This implementation should now accepts patching for block files which are older than current version (e.g. 8.4 -> 8.5)
    • Re-implement Generic file parsing and updating
    • Process Audio and Block fetching in parallel simulatneously
    • Make KianaDispatch and SenadinaFileResult fetch asynchronously
    • Improve CDN caching mechanism
    • Reimplement Audio & Video file parsing and updating
    • Add mechanism to fix basic asset
    • ProgressPerFile counters are now containing how many bytes of downloadable data instead of the byte size of each of progressing files
    • Add additional speed counter on ProgressAll status to the UI
    • Simplify base.ProgressBase PopRepairAssetEntry()
    • Refactor Unused files checking mechanism
    • HonkaiRepairV2 now uses its own new UpdateProgressCounter() method to update the ProgressAll or ProgressPerFile counters
    • Add matching field exclude mechanism
    • Use HashSet for checking ignored assets
    • Implement repair for Block/BlockUpdate and Audio/AudioUpdate kind
  • [New] Keep ScreenShot folder post-uninstall for Genshin Impact, by @Cryotechnic
  • [Imp] Disable Mobile Mode in all available games, by @bagusnl

Code Signing Policy

Free code signing provided by SignPath.io, certificate by SignPath Foundation

  • This program will not transfer any information to other networked systems.
  • Read our full Privacy Policy
  • Also read our Third Party Notices for license used by third party libraries that we use.

Read the full changelog below!

Full Changelog: CL-v1.82.34...CL-v1.82.36

Code Signing Policy

Free code signing provided by SignPath.io, certificate by SignPath Foundation

  • This program will not transfer any information to other networked systems.
  • Read our full Privacy Policy
  • Also read our Third Party Notices for license used by third party libraries that we use.

🛡 VirusTotal GitHub Action analysis:

🛡 VirusTotal GitHub Action analysis:

1.82.35 Stable [Codename: Natlan]

26 Oct 05:42
28a4058

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We've recently released a new launcher status tracker! Head on over to https://status.collapselauncher.com to see it!

Asset Availability post-delete Feature Status

Currently, only Zenless Zone Zero and Honkai: Impact 3rd support ignoring assets for past mission resources. Support for other titles is pending and will be released in the next version.

Servicing/Maintenance Mode Phase

Version 1.82.17 onwards will mark the "Servicing/Maintenance Mode" part of our development cycle, meaning that 1.82.xx releases will no longer get any improvements or new features, unless any urgent changes or bug fixes need to be pushed or backported from our Preview branch.

Other new features, improvements and changes will be pushed in preview release, 1.83.xx [Codename: Luna].
Hit us on our Official Discord or Create an Issue if you have ideas what features or changes you want to have in later 1.83.xxx or future release.

More information regarding the changes can also be found in the changelog below👇

What's Changed?

  • [Imp] Disable Mobile Mode in all available games, by @bagusnl

Code Signing Policy

Free code signing provided by [SignPath.io], certificate by [SignPath Foundation]

  • This program will not transfer any information to other networked systems.
  • Read our full Privacy Policy
  • Also read our Third Party Notices for license used by third party libraries that we use.

Read the full changelog below!

Full Changelog: CL-v1.82.34...CL-v1.82.35

🛡 VirusTotal GitHub Action analysis:

🛡 VirusTotal GitHub Action analysis:

1.83.12 Preview [Codename: Luna]

26 Oct 09:37
d8d82ba

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Pre-release

UpdateIsAvailable-Campaign

Hi, CryoTechnic here o/

It's been a bit since the last preview update. While we've been hard at work with Plugins and other cool things, we've had to release this update. This isn't something we wanted to do, but to preserve the safety of our users, it's what has to be done.

Due to a reported recent ban for using the Mobile Layout feature, we are disabling it for now by force. While the ban seems to be only applicable for co-op play and is currently limited to Genshin Impact, we're not taking a risk with it and are choosing to disable this feature until we are sure that it is safe to use for our users.

If you have similar issues with this feature and/or other features that are known to cause issues with account standing (whether it be a suspension or a ban), please contact us immediately.

If you are from HoYo, thank you, for doing this to your players, I'm sure that the cloud subscription you guys are offering (among other things but we won't be opening that can of worms today) is worth it!

What's New? - 1.83.12

  • [Imp] Update Discord RPC submodule, by @bagusnl
  • [New] Update backend install and repair systems for Honkai: Impact 3rd Sophon changes:
    • Add fetcher for Block files. This implementation should now accepts patching for block files which are older than current version (e.g. 8.4 -> 8.5)
    • Re-implement Generic file parsing and updating
    • Process Audio and Block fetching in parallel simulatneously
    • Make KianaDispatch and SenadinaFileResult fetch asynchronously
    • Improve CDN caching mechanism
    • Reimplement Audio & Video file parsing and updating
    • Add mechanism to fix basic asset
    • ProgressPerFile counters are now containing how many bytes of downloadable data instead of the byte size of each of progressing files
    • Add additional speed counter on ProgressAll status to the UI
    • Simplify base.ProgressBase PopRepairAssetEntry()
    • Refactor Unused files checking mechanism
    • HonkaiRepairV2 now uses its own new UpdateProgressCounter() method to update the ProgressAll or ProgressPerFile counters
    • Add matching field exclude mechanism
    • Use HashSet for checking ignored assets
    • Implement repair for Block/BlockUpdate and Audio/AudioUpdate kind
  • [New] Keep ScreenShot folder post-uninstall for Genshin Impact, by @Cryotechnic
  • [Fix] Use MemoryStream instead of FileStream for image background, by @shatyuka
    • This prevents file conflict issues when possible
  • [Imp] Use CDNCacheUtil's GetCachedUrlStatus to reduce duplicate code, by @neon-nyan
  • [Regression] Disable MobileMode on all games, by @bagusnl
  • [Fix] Fix metadata update causing file.Length == 0, by @neon-nyan
  • [Fix] Fix updater window crashing due to early application resource sets, by @neon-nyan
  • [Loc] Update Localizations by Localizers ❤️

Full Changelog: CL-v1.83.11-pre...CL-v1.83.12-pre

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