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2 changes: 2 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -34,3 +34,5 @@ cargo codspeed run -m walltime
```

Note: You can also set the `CODSPEED_RUNNER_MODE` environment variable to `walltime` to avoid passing `-m walltime` every time.

Name: Mehdi
28 changes: 18 additions & 10 deletions src/bfs.rs
Original file line number Diff line number Diff line change
@@ -1,4 +1,7 @@
use std::collections::HashSet;
use std::collections::{
HashSet,
VecDeque
};

/// A simple graph represented as an adjacency list
#[derive(Debug, Clone)]
Expand All @@ -17,31 +20,36 @@ impl Graph {
pub fn add_edge(&mut self, from: usize, to: usize) {
self.adjacency[from].push(to);
}

pub fn num_nodes(&self) -> usize {
self.adjacency.len()
}
}

/// Naive BFS implementation using Vec as a queue (intentionally slow)
/// Naive BFS implementation using VecDeque
/// Returns the order in which nodes were visited
pub fn bfs_naive(graph: &Graph, start: usize) -> Vec<usize> {
let mut visited = HashSet::new();
let mut queue = Vec::new(); // Using Vec instead of VecDeque - intentionally inefficient!
let mut result = Vec::new();
let n_nodes = graph.num_nodes();

let mut visited = HashSet::with_capacity(n_nodes);
let mut queue = VecDeque::with_capacity(n_nodes);
let mut result = Vec::with_capacity(n_nodes);

queue.push(start);
queue.push_back(start);
visited.insert(start);

while !queue.is_empty() {
// remove(0) is O(n) - this makes BFS slow!
let node = queue.remove(0);
let node = queue
.pop_front()
.expect(
"This used to be a remove(0), so I assume underlying value exists"
)
;
result.push(node);

if let Some(neighbors) = graph.adjacency.get(node) {
for &neighbor in neighbors {
if visited.insert(neighbor) {
queue.push(neighbor);
queue.push_back(neighbor);
}
}
}
Expand Down