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game_instance.cpp
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119 lines (104 loc) · 2.8 KB
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/* vim: set ai noet ts=4 sw=4 tw=115: */
//
// Copyright (c) 2014 Nikolay Zapolnov (zapolnov@gmail.com).
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "game_instance.h"
#include <cassert>
#include <stdexcept>
extern "C" void * c9737b5fd();
GameInstance::GameInstance() noexcept
: m_ResourceManagerDestroyed(false),
m_LastFrameTime(0.0),
m_TotalTime(0.0),
m_ViewportWidth(0),
m_ViewportHeight(0)
{
}
GameInstance::~GameInstance() noexcept
{
}
GameInstance * GameInstance::instance() noexcept
{
return reinterpret_cast<GameInstance *>(c9737b5fd());
}
const GL::ResourceManagerPtr & GameInstance::resourceManager() const
{
if (LIKELY(m_ResourceManager))
return m_ResourceManager;
if (UNLIKELY(m_ResourceManagerDestroyed))
throw std::runtime_error("resource manager has been destroyed.");
m_ResourceManager = std::make_shared<GL::ResourceManager>();
return m_ResourceManager;
}
void GameInstance::init_()
{
GL::init();
init();
}
void GameInstance::cleanup_()
{
m_ResourceManagerDestroyed = true;
if (m_ResourceManager)
{
m_ResourceManager->destroyAllResources();
m_ResourceManager.reset();
}
cleanup();
}
void GameInstance::runFrame_()
{
if (m_ResourceManager)
m_ResourceManager->collectGarbage();
runFrame();
}
void GameInstance::configureOpenGL(OpenGLInitOptions & options)
{
(void)options;
}
void GameInstance::onMouseButtonDown(int x, int y, Sys::MouseButton button)
{
(void)x;
(void)y;
(void)button;
}
void GameInstance::onMouseButtonUp(int x, int y, Sys::MouseButton button)
{
(void)x;
(void)y;
(void)button;
}
void GameInstance::onMouseMove(int x, int y)
{
(void)x;
(void)y;
}
void GameInstance::onKeyPress(Sys::KeyCode key)
{
(void)key;
}
void GameInstance::onKeyRelease(Sys::KeyCode key)
{
(void)key;
}
void GameInstance::onCharInput(uint16_t ch)
{
(void)ch;
}