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Launch Application.
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Create a new project.
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Drag and drop a CCPhysicsNode.
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Drop two physics bodies under it. one static and the other one dynamic.
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Select the static physics body and change its physics shape into circle and corner radius= 0.
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Arrange both bodies in such a way that the dynamic body collide with the static body. i.e. dynamic body on top of static body.
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Publish the project, build and run it on XCode.
--Result: Static Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0.
SB Version: Latest Develop Branch (2.0)
SB Revision: 3c4db04
Mac OS 10.10.0
XCode 6.1
Video:https://drive.google.com/file/d/0B5-RfBatv-b8c3BDbDdrTzUzODg/view?usp=sharing
Launch Application.
Create a new project.
Drag and drop a CCPhysicsNode.
Drop two physics bodies under it. one static and the other one dynamic.
Select the static physics body and change its physics shape into circle and corner radius= 0.
Arrange both bodies in such a way that the dynamic body collide with the static body. i.e. dynamic body on top of static body.
Publish the project, build and run it on XCode.
--Result: Static Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0.
SB Version: Latest Develop Branch (2.0)
SB Revision: 3c4db04
Mac OS 10.10.0
XCode 6.1
Video:https://drive.google.com/file/d/0B5-RfBatv-b8c3BDbDdrTzUzODg/view?usp=sharing