Describe the bug
With Ruffle's WebGPU renderer enabled in Chrome, Run 3 shows a blank screen during gameplay:

The errors (deduplicated) are:
The sample count (2) of the texture is not supported.
- While validating [TextureDescriptor].
- While calling [Device].CreateTexture([TextureDescriptor]).
[Invalid Texture] is invalid.
- While calling [Invalid Texture].CreateView([TextureViewDescriptor]).
The sample count (2) of the texture is not supported.
- While validating [TextureDescriptor "Context3D depth texture"].
- While calling [Device].CreateTexture([TextureDescriptor "Context3D depth texture"]).
[Invalid Texture "Context3D depth texture"] is invalid.
- While calling [Invalid Texture "Context3D depth texture"].CreateView([TextureViewDescriptor]).
Multisample count (2) is not supported.
- While validating multisample state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor]).
[Invalid TextureView] is invalid.
- While validating colorAttachments[0].
- While encoding [CommandEncoder].BeginRenderPass([RenderPassDescriptor "Context3D render pass"]).
[Invalid CommandBuffer] is invalid.
- While calling [Queue].Submit([[CommandBuffer], [Invalid CommandBuffer]])
Tested with the Chrome extension built from #14682, in its SWF player page.
Expected behavior
The game should look like this:

Content Location
run3.zip
Affected platform
Browser's extension
Operating system
Windows 10
Browser
Chromium 120
Additional information
No response
Describe the bug
With Ruffle's WebGPU renderer enabled in Chrome, Run 3 shows a blank screen during gameplay:

The errors (deduplicated) are:
Tested with the Chrome extension built from #14682, in its SWF player page.
Expected behavior
The game should look like this:

Content Location
run3.zip
Affected platform
Browser's extension
Operating system
Windows 10
Browser
Chromium 120
Additional information
No response