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GameLift: Connect button does not become active after entering the requested Player Session Token #428

@LB-KacperKapusta

Description

@LB-KacperKapusta

Describe the bug
This issue should be considered as Blocker.

Entering the requested Player Session Token in JSON format inside the MultiplayerSample.GameLauncher connecting to the GameLift (with --loadlevel="mpsgamelift/prefabs/GameLiftConnectJsonMenu.spawnable" argument) does not make the "Connect" button active, effectively blocking from testing GameLift Anywhere and GameLift.

Prerequisites

Steps to reproduce

  1. Run the Client with:
    <path-to-multiplayer-sample>\build\windows_mono\bin\profile\MultiplayerSample.GameLauncher.exe -bg_ConnectToAssetProcessor=0 --loadlevel="mpsgamelift/prefabs/GameLiftConnectJsonMenu.spawnable"
  2. Enter the required Player Session Token in JSON format.

Expected behavior
Connect button becomes green and clickable. User can join the GameLift Game session.

Actual behavior
Connect button stays gray and unclickable. User cannot join the GameLift Game session.

Screenshots/Video
image (3)
image

Found in Branch
O3DE: Development - (925172c)
MultiplayerSample: Development (07ea3d0)
MultiplayerSample-Assets: (c6f23db)

Desktop/Device

  • Device: PC
  • OS: Windows
  • Version: 11 Pro
  • CPU: CPU: Intel Core i7-11700F
  • GPU: NVIDIA GeForce RTX 3070
  • Memory: 32GB

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