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This repository was archived by the owner on Jun 18, 2025. It is now read-only.
This repository was archived by the owner on Jun 18, 2025. It is now read-only.

Add shader support #324

@TristanCacqueray

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@TristanCacqueray

Example: https://github.com/felixroos/nudel/pull/41

It's still unclear how to let strudel/hydra/shader pass value between each other. I don't know much about hydra, but I think we should figure out how it can use the webgl canvas as a source for further processing. Then we would have:

[strudel pattern]   --> [shader uniform] --> [hydra source image]

Demo in action: https://www.youtube.com/watch?v=o3Zy4Dwqw7U

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