We should integrate UnityMapper into some demos to show what it's capable of and potential use cases.
I think focusing on the use cases that would be much more difficult without libmapper would be ideal. For example, I don't think a Unity->Unity connection demo would be compelling as I believe Unity's networking API makes more sense in that use case.
Potential ideas:
- Using libmapper for inputs (MediaPipe? Something to do with a synth?)
- Somehow representing a physical keyboard in unity could be a pretty cool demo of instancing
- Some kind of game logic?