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MountLoader.cs
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65 lines (52 loc) · 1.23 KB
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using System;
using System.Collections.Generic;
using Terraria.ID;
namespace Terraria.ModLoader
{
public static class MountLoader
{
private static int nextMount = MountID.Count;
internal static readonly IDictionary<int, ModMount> Mounts = new Dictionary<int, ModMount>();
internal static readonly IDictionary<string, string> textures = new Dictionary<string, string>();
internal static int ReserveMountID()
{
int result = nextMount;
nextMount++;
return result;
}
internal static int MountCount()
{
return nextMount;
}
public static ModMount GetMount(int type)
{
if (Mounts.ContainsKey(type))
{
return Mounts[type];
}
return null;
}
internal static void ResizeArrays()
{
//Array.Resize(ref Main.itemTexture, nextItem);
Array.Resize(ref MountID.Sets.Cart, nextMount);
Array.Resize(ref Mount.mounts, nextMount);
}
internal static void Unload()
{
Mounts.Clear();
nextMount = MountID.Count;
}
internal static bool IsModMount(Mount Mount)
{
return Mount._type >= MountID.Count;
}
internal static void SetupMount(Mount mount)
{
if (IsModMount(mount))
{
GetMount(mount._type).SetupMount(mount);
}
}
}
}