diff --git a/examples/language_modeling_from_scratch.ipynb b/examples/language_modeling_from_scratch.ipynb index 09d128f1b..4294c9bfd 100644 --- a/examples/language_modeling_from_scratch.ipynb +++ b/examples/language_modeling_from_scratch.ipynb @@ -638,7 +638,7 @@ { "data": { "text/plain": [ - "' the \" Nameless \", a penal military unit serving the nation of Gallia during the Second Europan War who perform secret black operations and are pitted against the Imperial unit \" Calamaty Raven \". \\n The game began development in 2010, carrying over a large portion of the work done on Valkyria Chronicles II. While it retained the standard features of the series, it also underwent multiple adjustments, such as making the game more forgiving for series newcomers. Character designer Raita Honjou and composer Hitoshi Sakimoto both returned from previous entries, along with Valkyria Chronicles II director Takeshi Ozawa. A large'" + "' the \" Nameless \", a penal military unit serving the nation of Gallia during the Second European War who perform secret black operations and are pitted against the Imperial unit \" Calamaty Raven \". \\n The game began development in 2010, carrying over a large portion of the work done on Valkyria Chronicles II. While it retained the standard features of the series, it also underwent multiple adjustments, such as making the game more forgiving for series newcomers. Character designer Raita Honjou and composer Hitoshi Sakimoto both returned from previous entries, along with Valkyria Chronicles II director Takeshi Ozawa. A large'" ] }, "execution_count": null, @@ -679,7 +679,7 @@ "id": "VyPQTOF_3l_J" }, "source": [ - "And we will needsome `TrainingArguments`:" + "And we will need some `TrainingArguments`:" ] }, {