There is an access violation if we write this:
begin
LAgg := TAgg2D.Create(self);
if LAgg.Attach(FImage, true) then
I don't really need it, because I found another solution for the project I am working on:
LAgg.Scale(1, -1);
LAgg.Translate(0, CWidgetHeight);
But I wanted to report the bug (?).
P.-S. No, in fact my "other solution" doesn't flip the image. I changes the coordinate system, but if I draw text, it is still upside down.
There is an access violation if we write this:
I don't really need it, because I found another solution for the project I am working on:
But I wanted to report the bug (?).
P.-S. No, in fact my "other solution" doesn't flip the image. I changes the coordinate system, but if I draw text, it is still upside down.