Saving a mesh with LOD0_forAll makes the mesh not work in game. Saving it again makes it work again. THere is also an issue with how materials are copied to submeshes, at least the decal material
Saving a mesh with LOD0_forAll makes the mesh not work in game. Saving it again makes it work again.
THere is also an issue with how materials are copied to submeshes, at least the decal material