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DevDebug.csproj
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37 lines (34 loc) · 1.24 KB
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<Project Sdk="Microsoft.NET.Sdk">
<!-- General -->
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>9</LangVersion>
<IsPackable>false</IsPackable>
<Deterministic>false</Deterministic>
<ProjectGuid>{d80d103a-5182-41b6-8671-f36887bb2dc7}</ProjectGuid>
<Company>DevSyn</Company>
<Product>DevDebug</Product>
<AssemblyVersion>0.1.1</AssemblyVersion>
<FileVersion>0.1.1</FileVersion>
<NeutralLanguage>en</NeutralLanguage>
</PropertyGroup>
<!-- Debug -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<Optimize>false</Optimize>
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Release -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>