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ShapesList.h
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66 lines (56 loc) · 1.1 KB
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#pragma once
#ifndef SHAPESLIST_H
#define SHAPESLIST_H
#include <iostream>
#include <algorithm>
#include <functional>
#include <vector>
#include "Shape.h"
#include "Circle.h"
#include "Rectangle.h"
#include "Triangle.h"
#include "Square.h"
using namespace std;
class ShapesList
{
private:
vector<Shape*> shape_list;
public:
void add(Shape & shape)
{
shape_list.push_back(&shape);
}
void remove(double area)
{
int shape_index;
for (auto iter = shape_list.begin(); iter != shape_list.end(); iter++) {
if ((*iter)->area() == area)
{
shape_index = distance(shape_list.begin(), iter);
shape_list.erase(iter);
break;
}
}
}
void find(double area)
{
int shape_index;
for (auto iter = shape_list.begin(); iter != shape_list.end(); iter++) {
if ((*iter)->area() == area)
{
(*iter)->draw();
}
}
}
struct {
bool operator()(Shape* first_shape, Shape* second_shape) const
{
return first_shape->area() > second_shape->area();
}
} sort_order;
void Sort()
{
sort(shape_list.begin(), shape_list.end(), sort_order);
}
};
#endif