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Weapon.cs
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55 lines (45 loc) · 1.33 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class Weapon : MonoBehaviour
{
public float recoil = 1.0f;
public Transform barrel = null;
public GameObject projectilePrefab = null;
public AudioSource source;
public AudioClip firesound;
private XRGrabInteractable interactable = null;
private Rigidbody rigidBody = null;
private void Awake()
{
interactable = GetComponent<XRGrabInteractable>();
rigidBody = GetComponent<Rigidbody>();
}
private void OnEnable()
{
interactable.onActivate.AddListener(Fire);
//source.PlayOneShot(firesound);
}
private void OnDisable()
{
interactable.onActivate.RemoveListener(Fire);
}
private void Fire(XRBaseInteractor interactor)
{
CreateProjectile();
ApplyRecoil();
//test
source.PlayOneShot(firesound);
}
private void CreateProjectile()
{
GameObject projectileObject = Instantiate(projectilePrefab, barrel.position, barrel.rotation);
Projectile projectile = projectileObject.GetComponent<Projectile>();
projectile.Launch();
}
private void ApplyRecoil()
{
rigidBody.AddRelativeForce(Vector3.right * recoil, ForceMode.Impulse);
}
}