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42 lines (36 loc) · 1.35 KB
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control.lua
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42 lines (36 loc) · 1.35 KB
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---@diagnostic disable: need-check-nil
script.on_event(defines.events.on_lua_shortcut, function(event)
if event.prototype_name ~= "dead-tree-deconstructor" then
return
end
local player = game.get_player(event.player_index)
if player.clear_cursor() then
player.cursor_stack.set_stack({ name = "dead-tree-deconstructor" })
end
end)
-- normal
script.on_event(defines.events.on_player_selected_area, function(event)
if event.item ~= "dead-tree-deconstructor" then
return
end
local player = game.get_player(event.player_index)
local n = player.mod_settings["dead-tree-deconstructor-percentage"].value / 100
for _, entity in ipairs(event.entities) do
if entity.tree_stage_index_max == 0 or entity.tree_stage_index / entity.tree_stage_index_max >= n then
entity.order_deconstruction(player.force, player)
end
end
end)
-- alt
script.on_event(defines.events.on_player_alt_selected_area, function(event)
if event.item ~= "dead-tree-deconstructor" then
return
end
local player = game.get_player(event.player_index)
local n = player.mod_settings["dead-tree-deconstructor-percentage"].value / 100
for _, entity in ipairs(event.entities) do
if not (entity.tree_stage_index_max == 0 or entity.tree_stage_index / entity.tree_stage_index_max >= n) then
entity.order_deconstruction(player.force, player)
end
end
end)