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Enrich glsl syntax #79

@FranzPoize

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@FranzPoize

From a Jonathan Blow stream.
He adds some flag to the glsl program something like:

@NoDepthTest

To enrich the shader he uses it for text for example to set the GL_DEPTH_TEST to false
Since we introspect the program already this may be a cool idea to avoid having to call some gl function
https://youtu.be/AAFkdrP1CHQ?t=902

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