Skip to content

Latest commit

 

History

History
16 lines (11 loc) · 673 Bytes

File metadata and controls

16 lines (11 loc) · 673 Bytes

CPU-RTRM

CPU Real-Time Raymarcher is a renderer based on raymarching distance-fields. It runs exclusively on CPU at interactive frame-rates for relatively simple scenes.

It was a project to learn about SIMD, cache-friendly programming and profiling/optimization.

Details

  • Developed with C++.
  • Raymarching based on sphere tracing.
  • Architecture built around SIMD capabilities, using packs of rays. Supports SSE and AVX.
  • Naive multi-threading for the extra speed boost.
  • Implementation of Blinn-Phong lighting, Ambient Occlusion and fog.