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Description
Code
import os
import UnityPy
env = UnityPy.load("./my_asset_bundle")
for obj in env.objects:
# process specific object types
if obj.type.name in ["Texture2D", "Sprite"]:
# parse the object data
data = obj.read()
# create destination path
dest = os.path.join("./dest", data.name)
# make sure that the extension is correct
# you probably only want to do so with images/textures
dest, _ = os.path.splitext(dest)
dest = dest + ".png"
img = data.image
img.save(dest)Error
Process finished with exit code 139 (interrupted by signal 11: SIGSEGV)
This error is happening on the line img = data.image
Bug
The image should be read successfully without crashing the whole script. When I checked m_TextureFormat attribute, the returned value was 29. I've tried with others tools like AssetRipper, and they can extract everything without issue. Also, I tried to disable the C-typetree reader, but the segmentation fault is still occurring.
To Reproduce
my_asset_bundle.zip
I zipped the file to make GitHub accepts it. You need to unzip it first.
- Python version: 3.10.6
- UnityPy version: 1.10.3
- OS: macos Sonoma 14.0 on M1 Macbook pro
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