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Add simplified namespace access to generated script types #80
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C++ Script APIFeatureNew feature or requestNew feature or requestGood practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practiceOn HoldFeatures that are lower priorityFeatures that are lower prioritymodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)
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C++ Script APIFeatureNew feature or requestNew feature or requestGood practiceIndicates a proposed change that would be seen as good practiceIndicates a proposed change that would be seen as good practiceOn HoldFeatures that are lower priorityFeatures that are lower prioritymodule: engineFor features that involve the `engine` module. (optional)For features that involve the `engine` module. (optional)
We should be able to write something like:
start_thread<player_jump_intro>(); // Starts `player_jump_intro` script in current state.from e.g. a
player_commonscript in the same folder.Some prerequisites I can think of are:
script_tshould be made accessible in some way)