Henry when: Try not to rewrite Tape for half a year challenge
As of now, Tape v2 is being rewritten to be a node based system. However, this heavy requirement on nodes mean that the animation is completely math calculated, resulting in poor user experience, as it requires them to define their animation in numbers. Additionally, the current progress system isn't at all interactive in frames, and instead defines frames as a set of numbers.
Tape v3, a proposed re-rewrite, is meant to replace Tape v2 with a frame by frame interactive system with graphs, similar to Tape v1. However, sprites would be able to be controlled directly on the animation screen. This should theoretically make animations faster than defining the entire thing, while still being able to move frame by frame for fine details.
Another thing to note is that IVO will also need a large update to support this level of interactability, so that would need to be done first.
Tape v3 will start after Tape v2 is complete, meaning probably after June!
Henry when: Try not to rewrite Tape for half a year challenge
As of now, Tape v2 is being rewritten to be a node based system. However, this heavy requirement on nodes mean that the animation is completely math calculated, resulting in poor user experience, as it requires them to define their animation in numbers. Additionally, the current progress system isn't at all interactive in frames, and instead defines frames as a set of numbers.
Tape v3, a proposed re-rewrite, is meant to replace Tape v2 with a frame by frame interactive system with graphs, similar to Tape v1. However, sprites would be able to be controlled directly on the animation screen. This should theoretically make animations faster than defining the entire thing, while still being able to move frame by frame for fine details.
Another thing to note is that IVO will also need a large update to support this level of interactability, so that would need to be done first.
Tape v3 will start after Tape v2 is complete, meaning probably after June!